Tracks & Teams

Create parallel paths for multiple teams to race simultaneously

What are Tracks?

Tracks are separate paths through a hunt. Each track has its own sequence of clues, allowing multiple teams to play the same hunt simultaneously without competing for the same physical locations or getting in each other's way.

Why Use Tracks?

  • Avoid bottlenecks: Teams don't crowd the same locations
  • Fair competition: Each team has a unique path of equal difficulty
  • Team experiences: Different clues can lead to a shared finale
  • Scalability: Run large events with many teams

Creating Tracks

  1. Open your hunt in the editor
  2. Click "Manage Tracks"
  3. Click "Add Track"
  4. Give each track a name (e.g., "Red Team", "Blue Team")
  5. Optionally assign a color to each track

Tip: Use descriptive names that match your event theme. For a pirate hunt, try "Blackbeard's Crew" and "Captain Kidd's Crew."

Assigning Clues to Tracks

When you have multiple tracks, each clue belongs to a specific track:

  1. Create or edit a clue
  2. Select the track from the "Track" dropdown
  3. Save the clue

Players assigned to a track only see clues for that track.

Assigning Players to Tracks

When players join a hunt with tracks, they can be assigned in several ways:

  • Self-selection: Players choose their team when joining
  • Automatic: System assigns players to balance team sizes
  • Host-assigned: You assign players to specific tracks

Track Design Tips

Keep Tracks Balanced

  • Same number of clues per track
  • Similar difficulty levels
  • Comparable distances to travel

Consider the Finale

Tracks often converge at the end. Use sync points to bring teams together for a shared finale.

Test Each Track

Play through each track separately to ensure all clues work and the experience is complete.

Example: Birthday Party Hunt

For a 20-person birthday party, create two tracks:

  1. Track A - "Gold Seekers": Clues around the front yard and garage
  2. Track B - "Diamond Hunters": Clues around the backyard and patio

Both tracks end at a sync point at the treasure chest location, where teams meet to share the prize.

Single Track Hunts

Not every hunt needs multiple tracks. Single-track hunts work great for:

  • Small groups (1-6 players)
  • Cooperative play (everyone works together)
  • Solo adventures
  • Simple, linear experiences

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